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Old Nov 15, 2007, 12:20 AM // 00:20   #1
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Default So, will there ever be an iota of chance for a PvE/PvP split?

I mean quite honestly, the only time a PvE change should ever be made is to alter difficulty or to tone down extremely overpowered farming builds. This last update, I don't even know what to say. GG, PvPnet.
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Old Nov 15, 2007, 12:27 AM // 00:27   #2
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Don't be daft, we'd have to pay for it if they split the game, as they'd have to employ extra people
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Old Nov 15, 2007, 12:33 AM // 00:33   #3
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Quote:
Originally Posted by Blackhawk
Don't be daft, we'd have to pay for it if they split the game, as they'd have to employ extra people
I don't see why, all they'd have to do is change some stuff around so things like skill changes meant for PvP only take effect in PvP areas; Guild Halls, HA, TA, and other arenas, Alliance battles, etc.

In fact, if they were to separate those PvP aspects even further it would even more better the game, because you could restrict the skill changes to areas where the skills are being abused.
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Old Nov 15, 2007, 12:33 AM // 00:33   #4
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Probably not, but there should be. Although I have to say all this whining and complaining is entertaining.
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Old Nov 15, 2007, 12:53 AM // 00:53   #5
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Quote:
Originally Posted by Darmikau
I don't see why, all they'd have to do is change some stuff around so things like skill changes meant for PvP only take effect in PvP areas; Guild Halls, HA, TA, and other arenas, Alliance battles, etc.

In fact, if they were to separate those PvP aspects even further it would even more better the game, because you could restrict the skill changes to areas where the skills are being abused.
So by essentially doubling the workload by making 2 games which would no doubt involve running some extra servers, you think they could still keep the same number of staff AND keep the game free to play? I highly doubt it, unless everyone at Anet works for free as well.

Last edited by Blackhawk; Nov 15, 2007 at 12:58 AM // 00:58..
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Old Nov 15, 2007, 01:05 AM // 01:05   #6
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Why not just drop the PvP aspect and make a PvE only game?
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Old Nov 15, 2007, 01:13 AM // 01:13   #7
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It's been done already. Ursan Blessing. And the rest of GW:EN nonsense.
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Old Nov 15, 2007, 01:13 AM // 01:13   #8
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Quote:
Originally Posted by Iem
Why not just drop the PvP aspect and make a PvE only game?
Because people get bored with predictable AI and like to play other people (or is that insult?, and even other people are pretty predictable seeing as they all generally run the current FoTM in PvP).

Last edited by Blackhawk; Nov 15, 2007 at 01:15 AM // 01:15..
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Old Nov 15, 2007, 01:17 AM // 01:17   #9
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Quote:
Originally Posted by Blackhawk
Because people get bored with predictable AI and like to play other people (or is that insult?, and even other people are pretty predictable seeing as they all generally run the current FoTM in PvP).
Well, people get bored of predictable AI and want to play against predictable RI (real intelligence).
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Old Nov 15, 2007, 01:18 AM // 01:18   #10
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these type of threads = /fail

Making 1 portion of the game separate from the other is just stupid alot more work on Anet side and who cares use some of those less used skills and change your build more then once every 20 years.....


@ Iem- why? maybe killing monsters gets boring maybe we want to play RI not AI all day long....

PvE = ursan way with a WoH monk so why complain ur skills are getting replaced anyway....

Last edited by Bowstring Badass; Nov 16, 2007 at 12:08 AM // 00:08..
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Old Nov 15, 2007, 01:21 AM // 01:21   #11
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http://www.guildwarsguru.com/forum/s...php?t=10170019

.-. my old idea.

meh. nobody cares.
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Old Nov 15, 2007, 01:25 AM // 01:25   #12
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Quote:
Originally Posted by RPGmaniac
Well, people get bored of predictable AI and want to play against predictable RI (real intelligence).
By the time a team of "real intelligence" gets together after the rank spamming and arguing nonsense associated with PvP, I'm even more bored and want to play something else
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Old Nov 15, 2007, 01:42 AM // 01:42   #13
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The vast majority of so called "PvP nerfs" have the added benefit of balancing overpowered PvE uses too (see splinter weapon and LoD for recent examples). The PvE game would not be as good as it is today without fine tuning that skill balances provide.
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Old Nov 15, 2007, 01:45 AM // 01:45   #14
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Quote:
Originally Posted by cellardweller
The vast majority of so called "PvP nerfs" have the added benefit of balancing overpowered PvE uses too (see splinter weapon and LoD for recent examples). The PvE game would not be as good as it is today without fine tuning that skill balances provide.
It's what PvE's going to be like tomorrow if the current trend continues that particularly bothers me.
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Old Nov 15, 2007, 01:50 AM // 01:50   #15
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hey, you got your pve in my pvp

no seriously, stop separating the game, the first mistake was priests of Balthazar -.-
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Old Nov 15, 2007, 02:01 AM // 02:01   #16
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Quote:
Originally Posted by Blackhawk
It's what PvE's going to be like tomorrow if the current trend continues that particularly bothers me.
So long as we know exactly what we're up against in every single zone the level of difficult in PvE is never going to change. The only way PvE changes significantly is when the AI gets reworked or mechanics change, skill balances have very little impact on actual PvE play.
Quote:
Originally Posted by FireFox
no seriously, stop separating the game, the first mistake was priests of Balthazar -.-
Sarcasm I hope?
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Old Nov 15, 2007, 02:05 AM // 02:05   #17
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Splitting PvE and PvP won't accomplish anything gamewise, as PvErs aren't terribly suffering. It will, however, reduce forum posts after updates.
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Old Nov 15, 2007, 02:07 AM // 02:07   #18
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Quote:
Originally Posted by Racthoh
Sarcasm I hope?
yes and no, of course the priests were needed but I DO think separation of the 2 game types has gone to far.
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Old Nov 15, 2007, 02:10 AM // 02:10   #19
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Quote:
Originally Posted by Savio
Splitting PvE and PvP won't accomplish anything gamewise, as PvErs aren't terribly suffering. It will, however, reduce forum posts after updates.
How though?
Think about it. If you simply hire someone who can appease the pvp community, seeing as the current person can't, you've got your pvp community satisfied. Split the game, balance the skills to make it mildly challenging, then tweak them with an update as is necessary.

You've got populations satisfied. What's more, is that the game satisfies both camps, both hardcore and casual.
All it takes is like another month of work, and then your sales improve simply because of the flexible appeal with the game.
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Old Nov 15, 2007, 02:10 AM // 02:10   #20
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Quote:
Originally Posted by Darmikau
I mean quite honestly, the only time a PvE change should ever be made is to alter difficulty or to tone down extremely overpowered farming builds. This last update, I don't even know what to say. GG, PvPnet.

QQ MOAR!!1!11!

Honestly! I am a PvE player and when ever there is a nerf to a skill it means I have to find a new build/skill to use. Get over it!

Why is it every time a nerf happens someone has to make one of these annoying b**ch threads?!
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